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Computer Science Capstone Handbook

Three terms, one team, one real project shipped to real users, with an industry or faculty partner.

What Students Learn

Students take one project from a problem statement to a released artifact with real users, backed by engineering guides on requirements, design, testing, security, and deployment. Each student is assessed on four things partners hire for: critical thinking, arguing a hard technical decision in writing and defending it live; AI literacy, knowing how far to delegate and what safety net makes that reasonable; leadership, measured by decisions driven to a conclusion; and collaboration, proven across three terms on the same team.

Partner with Us

Companies, faculty, and founders bring the projects. A project costs you about an hour a week and an evaluation each term.

Technology Exploration

Try a new tool, framework, or approach through a student project without risking core resources.

Prototype Development

Get a working prototype or MVP that moves your own timeline forward.

Early Recruitment Pipeline

Work with seniors for nine months before they enter the job market.

Mentorship

Guide the next generation of engineers, with or without a project of your own.