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Creative Activities

Creative activities generate ideas and help you figure out what to build. Frame and re-frame the problem as much as needed, then come up with as many solutions as possible before converging. This cycle of diverging and converging is often referred to as the double diamond process.

“You can’t use up creativity. The more you use, the more you have.” (Maya Angelou)

Individual Activity Recommended

Read The Mom Test by Rob Fitzpatrick or the book’s summary. Keep the handbook’s Mom Test cheat sheet open while you plan and run the interviews; it condenses the rules into a one-page reference.

  • Identify Interviewees: Select potential users, customers, or stakeholders relevant to your project.
  • Plan Questions: Create a set of interview questions that avoid biases and assumptions, based on the lessons from The Mom Test.
  • Conduct Interviews: Interview at least 3 people, focusing on gathering useful, actionable feedback.
  • Reflection: Write a summary of what you learned, how it influenced your understanding of user needs, and any changes to your project direction.

These interviews also start your user access plan: the named people you can actually reach when you need real users.

A good output is the interview plan, notes from the interviews, and a reflection on how the book’s approach changed your project.

Team Activity

Read then run a 5-day Design Sprint to rapidly prototype and test solutions for your project. Consider a condensed version if you can’t schedule five full days.

The five days of a design sprint: understand, ideate, decide, prototype, and test

  • Day 1, Understand: define the problem and the long-term goal. Identify key challenges and constraints.
  • Day 2, Ideate: brainstorm multiple solutions to the problem.
  • Day 3, Decide: choose the most promising solution and storyboard the user flow.
  • Day 4, Prototype: build a working prototype of the chosen solution.
  • Day 5, Test: conduct user testing and gather feedback.

A good output is a report detailing each day’s activities, the prototype, and user testing results, along with insights for the next steps.

Individual Activity Team Activity

Apply the SCAMPER method (Substitute, Combine, Adapt, Modify/Maximize/Minimize, Put to another use, Eliminate, Reverse) to creatively enhance a service, product, or feature in your project.

A good output shows how each SCAMPER step was applied, detailing the creative enhancements and new ideas generated for your project.

Individual Activity Team Activity

Apply the C-K Theory (Concept-Knowledge Theory) to explore and generate innovative solutions for your project by expanding both Concept (organized tree of ideas) and Knowledge (bag of facts: statements either true or false) Spaces.

  1. Concept Exploration (C→C): Start with a broad problem or concept in your project. List unconventional, creative ideas without worrying about feasibility.
  2. Knowledge Expansion (C→K, K→K, K→C): Research and identify new knowledge or technical resources that could support or challenge your concepts.
  3. Intersection: Combine the new concepts with existing knowledge to propose innovative solutions.

Capture your concept list, knowledge research, and resulting ideas, explaining how the C-K Theory led to innovation.

A good output is your expanded Concept and Knowledge spaces, with the concepts that survived contact with the facts marked as candidates.

Team Activity Recommended

Read the Six Thinking Hats methodology, then run it. It’s a problem-solving and creative parallel thinking method developed by Edward de Bono. It involves six metaphorical hats, each representing a different perspective:

  • White Hat: Focuses on facts and data.
  • Red Hat: Considers emotions and feelings.
  • Black Hat: Looks for potential problems or risks.
  • Yellow Hat: Sees the positive aspects and benefits.
  • Green Hat: Encourages creative and innovative ideas.
  • Blue Hat: Manages the thinking process and organizes the discussion. Moderator.

Capture a summary of the ideas generated from each perspective and the final actionable solution.

A good output is a written pass under each of the six hats on one real decision, ending with the conclusion the exercise pushed you toward.

Team Activity

Generate more candidate ideas than you need, then narrow to a shortlist you can defend. Thirty to sixty minutes as a team, once per open question.

  • Frame the question: write the problem as one sentence at the top of the board. A How Might We question works well.
  • Pick one technique from the guide: 6-3-5 brainwriting when a few voices dominate, Crazy 8s for interface ideas, rolestorming for stakeholder perspectives, reverse brainstorming for risks.
  • Run it under the rules: defer judgment, quantity over quality, one conversation at a time, build on each other, be visual. IDEO’s seven rules are the full list.
  • Converge: agree on two or three criteria, dot-vote, and keep the top handful. Record why the rest were dropped.

A good output is the raw idea list, the criteria you used to narrow it, and the shortlist you kept.

Individual Activity Recommended

Write a literature review of your research topic: a summary and analysis of the existing research, so you can name the gap your project fills and build on what’s already known.

A good output is a literature review that names the gap your project addresses and cites the sources establishing it.